"A notification pops up your watch's face. You reach into you pocket and retrieve your phone. A quick swish with your finger unlocks it and you see that a delivery confirmation has been sent to your email, for that new VR headset. The email shows that your home care android signed for the package. You slip your phone away and bring an e-cig to your lips with your cybernetic hand."

In this section, you will find reviews and analysis of cyberpunk technology and how it interfaces with society. Cyberpunk is now.

If you have any questions, ideas or submissions, please get in touch using hello(at)neondystopia.com.

A fan of awesome mid-80’s/90’s science fiction? Techy-savvy enough to own a VR headset (cheap cardboard’s fine if that’s your thing!)? If so, jack into the net and follow me through the ephemeral wiring, it’s time to watch ESCAPE CODE. Developed by Josh Hassin, Director/Animator of San Diego studio, Look Mister, his latest film is, […]

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Genetic abominations, creation of biometric databases, and a real fight against draconian copyright law line our dystopian reality this week. Big cyberpunk names like BLAME!, Terminator, and Judge Dredd are prominent in the news this week but don’t miss the other tidbits either, there is great stuff coming down the pipe. Cyberpunk Reality Australia to […]

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Super-powered bugs, a future in the stars, and repairing damaged bodies with inventive technologies. News doesn’t seem so bad this Friday, so let’s take a look at what happened this past week in cyberpunk. Cyberpunk Reality Mars as the 51st State In a recent op-ed for CNN, President Barack Obama made the case for the […]

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The year is sometime in the 1980’s, possibly mid fantasised 1990’s. The world remains pixelated, and you, my friend, are the newest Hypno Enforcer. Developed by Jay Tholen, creator of the acclaimed point-and-click adventure game Dropsy, the premise of Hypnospace Outlaw is a very intruiging one: ‘Police the internet of the future via an arcane […]

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It’s been a rough decade for video game developer and publisher Nintendo. Despite defining the medium over 40 years ago, Nintendo has been overshadowed by corporate giants Sony and Microsoft for the last couple of console life cycles. Even their popularity with mobile gamers in Japan, the last corner of the gaming market they’ve remained […]

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To ask the question, what is a robot, may, to some people, indeed sound overly simplistic, or even pointless. We all know what a robot is; it is a mechanical tool used to alleviate the human from banal, menial tasks. In SF text, it may or may not take on the guise of the human […]

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When William Gibson said, “The street finds its own uses for things,” he was talking about ordinary people taking outdated technology and repurposing it for a different than intended use. The Italian programmer, Alessio Cosenza, has done just that by repurposing the Power Glove from 1989 into something much more useful in a variety of […]

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I used to work at a bookstore. I woke up early. Brushed my teeth. Ate something resembling breakfast. Travelled via bus for over an hour. Bought coffee. Drank coffee. Opened store. Wrote while waiting for people. Served people. Served rude people. Watched people leave. And wrote some more. And it then occurred to me, I’m […]

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In February of this year philosophers Michael Madary and Thomas Metzinger published the paper Real Virtuality: A Code of Ethical Conduct. Recommendations for Good Scientific Practice and the Consumers of VR-Technology. Beyond its bafflingly long title and ever-present academic use of colons, the paper sets out arguments for the need to curb emerging digital cultures, […]

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