"You sit in a coffee shop and watch as passerby's walk across to the Starbucks. Your fingers rattle across your laptop keys as you code for some new encryption software. How did the world come to this? Why do people pick 4 dollar coffees from Starbuck, when the local coffee across the street is a fraction of the price? Why do we have to hide, even in the net, from the powers that be? You glance down into your backpack, which is nestled at your feet, and see a crumpled copy of Neuromancer that you've read a million times. We saw this coming, and it is happening anyway."

In this section you will find news, essays, and critical analysis of our times from a cyberpunk frame of reference.

Simulacra and the Multitudinous Self: Postmodern Portrayals of Cloning and Existentialism Intro: Perhaps the earliest understanding of simulacrum can be linked back to the Greek philosopher Plato. In his teachings, Plato described simulacrum as a distorted recreation that forces its viewer to think of the original differently, such as a painting that presents inaccurate details […]

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transhuman
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I used to work at a bookstore. I woke up early. Brushed my teeth. Ate something resembling breakfast. Travelled via bus for over an hour. Bought coffee. Drank coffee. Opened store. Wrote while waiting for people. Served people. Served rude people. Watched people leave. And wrote some more. And it then occurred to me, I’m […]

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   Mind as Computer: Subjective Realities and the Programmable Mind Intro: The most common portrayals of computer hacking and engineering seek to remove human elements in favor of visuals, leaving these depictions to be ridiculed by the experts they’re portraying. Sam Esmail has addressed this inauthenticity, to the surprise of many, in his post-cyberpunk drama, […]

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‘I’ve seen things you people wouldn’t believe…’ Roy Batty, Blade Runner 1982 Many of us understand that with George Lucas’ Star Wars, SF became Hollywood’s new thing, and was something that roused commonly accepted tropes of the stagnant genre of the time. SF could be dirty. SF could be fantastical. SF didn’t have to conform. […]

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When cyberpunk emerged in the 1980s it didn’t come into existence from a vacuum. Previously authors like Phillip K. Dick, K. W. Jeter, Vernor Vinge, and J. G. Ballard had begun to explore some of the ideas that cyberpunk would take up. These ideas included things like alienation created by technology, identity in a world […]

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In February of this year philosophers Michael Madary and Thomas Metzinger published the paper Real Virtuality: A Code of Ethical Conduct. Recommendations for Good Scientific Practice and the Consumers of VR-Technology. Beyond its bafflingly long title and ever-present academic use of colons, the paper sets out arguments for the need to curb emerging digital cultures, […]

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A few weeks ago a friend asked me to look at the music video for Grendel’s Timewave Zero. As a cyberpunk fan, and a fan of my sci-fi works, he wanted to know what I thought, and if it had any realistic merit. So, I did, and I thought I’d take a few minutes to […]

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I am not in fact talking about the delightful Deus Ex game, but rather about the actual revolution in society and technology we are witnessing today. Pretty much every day I look at any news source, be it on cable news networks or facebook feeds or whathaveyou, I always see fear mongering. “Implantable chips will […]

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As someone who makes their living putting words to paper, often in the capacity as a spinner, I’m expected to know a thing or two about “truth” in journalism and how it must be disseminated to your expected audience. I, however, am not a journalist with a recognized media organization nor am I (technically) affiliated […]

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