A #CyberpunkJam Retrospective



Game Jams are fantastic things.  You get a very short amount of time to create a game.  It’s as simple as that, in essence, though there are usually modifications that set design constraints or encourage you to follow a particular theme.  Ten points if you can guess what the theme was for this years #CyberpunkJam…

“Put on your mirrorshades and dive into cyberspace. Presented by Devi Ever, the Cyberpunk Game Jam (March 1 to March 10, 2014) celebrates the 1980’s vision of a grim, wired future.”

The Setup

The idea for the game jam began earlier in 2014 and started to gain traction in February, just a month before its start date.  The jam was hosted by Devi Ever (now @PixelGoth); a musician, gamedev, and pixel artist.  The theme instantly grabbed the attention of some developers, some of whom appeared to be waiting for an excuse to make a Cyberpunk-themed game.



#CyberpunkJam used its Twitter hashtag to encourage communication between participants and for the developers to share their progress with the world as they iterated on their game designs and artwork.  The event also used itch.io, a game hosting and sharing platform, to act as the main website for the game jam.  Developers could upload their games when they had finished and were essentially provided with a product page where players could download their games.

#CyberpunkJam itch.io screenshot

#CyberpunkJam Gets Going

The jam went live on March 1 and, with the challenge set, developers began signing up immediately and started to brainstorm their projects (if they hadn’t already decided on the game they would make).  This stage of the game jam showcased the unbelievable creativity of participants, the speed at which developers could build working prototypes, and just how artistic some programmers can be (I jest)!



The Deadline Draws Closer

There was a mixture of tension and relief as some developers were still working away right up until the deadline while others could sit back and relax after clicking ‘Submit’.




As games were finished and uploaded they began to populate the main itch.io #CyberpunkJam page.  Towards the end of the game jam you could refresh the page every few minutes and find a new game up there and ready to play.  Games that developers had been making non-stop for over a week were now being played and reviewed by the gaming public.

The Results Come In

The game jam was a huge success with over 250 Cyberpunk games created and submitted before the deadline.

Participants rated each others games under different criteria; aesthetics, overall, synergy, polish, and relevance.  When ratings were submitted, an algorithm would create a score based on the ratings and a winner would eventually be decided using that.  Reading over Twitter and seeing the attention some of the games were getting, the winners weren’t much of a surprise.  A firm favourite was Tim and Adrien Soret’s The Last Night.

The Last Night #CyberpunkJam submission

The official results went live on March 24th with the top three games of #CyberpunkJam being:

  1. The Last Night
  2. Protocol
  3. The Tallest Building

268 games were submitted between 03/01/2014 and 03/12/2014. 2726 ratings were cast by those who entered”

On To Greater Things

As with any game jam, the majority of #CyberpunkJam games were likely never finished or submitted.  Of those that were, many would simply be forgotten about or take their place in someone’s portfolio, waiting to be shown off when required.  Some games, on the other hand, would be taken on and developed further.  Whether they showed promise to players, sparked a passion deep inside the developer or gained a huge amount of positive press, a handful of games were destined for something greater.

The Last Night is one such game that’s going big, according to its creators.  With a Kickstarter planned for early 2015, they hope the game will be launching on PS4, PC, and Mac around early 2016.  Expect to hear more from them in the new year.

The Last Night #cyberpunkjam

Will there be another #CyberpunkJam?  We can only hope…


Share This Post
Written by Zymepunk
Zymepunk was drawn into the world of cyberpunk by Deus Ex and Blade Runner and now looks both back and forwards in time for anything that may come close to those masterpieces.

Leave a Reply

Your email address will not be published.

You may use these HTML tags and attributes: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <s> <strike> <strong>